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Token Recycle System

1. System Overview

The token recycle system is a token recycling and destruction management platform implemented in Solidity, supporting recycling, destruction, and reuse of multiple tokens. The system implements flexible recycling strategies and comprehensive destruction mechanisms.

1.1 Main Features

  • Multi-token recycling: Support for multiple token recycling
  • Flexible strategies: Support for multiple recycling strategies
  • Automatic destruction: Automated destruction process
  • Reuse mechanism: Support for token reuse
  • Complete records: Comprehensive operation records

2. Contract Implementation

solidity
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;

import "@openzeppelin/contracts/token/ERC20/IERC20.sol";
import "@openzeppelin/contracts/access/Ownable.sol";
import "@openzeppelin/contracts/security/ReentrancyGuard.sol";
import "@openzeppelin/contracts/utils/math/SafeMath.sol";

/**
 * @title TokenRecycle
 * @dev Token recycle contract
 */
contract TokenRecycle is Ownable, ReentrancyGuard {
    using SafeMath for uint256;

    // Strategy information
    struct Strategy {
        IERC20 token;              // Recycling token
        uint256 minAmount;         // Minimum recycling amount
        uint256 maxAmount;         // Maximum recycling amount
        uint256 totalRecycled;     // Total recycled amount
        uint256 lastUpdateTime;    // Last update time
        bool isActive;             // Whether active
        bool isReusable;           // Whether reusable
    }

    // Recycle record
    struct RecycleRecord {
        address user;              // User address
        uint256 amount;            // Recycled amount
        uint256 timestamp;         // Recycle time
        bool isDestroyed;          // Whether destroyed
    }

    // State variables
    mapping(uint256 => Strategy) public strategies;            // Recycling strategies
    mapping(uint256 => RecycleRecord[]) public recycleRecords; // Recycle records
    uint256 public strategyCount;                             // Strategy count
    bool public paused;                                       // Pause status

    // Events
    event StrategyCreated(uint256 indexed strategyId, address token);
    event TokenRecycled(uint256 indexed strategyId, address indexed user, uint256 amount);
    event TokenDestroyed(uint256 indexed strategyId, uint256 amount);
    event TokenReused(uint256 indexed strategyId, address indexed to, uint256 amount);
    event StrategyStatusChanged(uint256 indexed strategyId, bool isActive);

    /**
     * @dev Constructor
     */
    constructor() {
        // Initialize state
    }

    /**
     * @dev Create recycling strategy
     */
    function createStrategy(
        IERC20 _token,
        uint256 _minAmount,
        uint256 _maxAmount,
        bool _isReusable
    ) external onlyOwner {
        require(address(_token) != address(0), "Invalid token");
        require(_maxAmount >= _minAmount, "Invalid amounts");

        strategies[strategyCount] = Strategy({
            token: _token,
            minAmount: _minAmount,
            maxAmount: _maxAmount,
            totalRecycled: 0,
            lastUpdateTime: block.timestamp,
            isActive: true,
            isReusable: _isReusable
        });

        emit StrategyCreated(strategyCount, address(_token));
        strategyCount = strategyCount.add(1);
    }

    /**
     * @dev Recycle tokens
     */
    function recycleTokens(uint256 strategyId, uint256 amount) external nonReentrant {
        require(!paused, "System paused");
        require(strategyId < strategyCount, "Invalid strategy ID");
        
        Strategy storage strategy = strategies[strategyId];
        require(strategy.isActive, "Strategy not active");
        require(amount >= strategy.minAmount, "Amount too small");
        require(amount <= strategy.maxAmount, "Amount too large");

        // Transfer tokens
        strategy.token.transferFrom(msg.sender, address(this), amount);
        
        // Update state
        strategy.totalRecycled = strategy.totalRecycled.add(amount);
        strategy.lastUpdateTime = block.timestamp;

        // Record recycling
        recycleRecords[strategyId].push(RecycleRecord({
            user: msg.sender,
            amount: amount,
            timestamp: block.timestamp,
            isDestroyed: false
        }));

        emit TokenRecycled(strategyId, msg.sender, amount);
    }

    /**
     * @dev Destroy tokens
     */
    function destroyTokens(uint256 strategyId) external onlyOwner {
        require(strategyId < strategyCount, "Invalid strategy ID");
        Strategy storage strategy = strategies[strategyId];
        require(!strategy.isReusable, "Tokens are reusable");

        uint256 balance = strategy.token.balanceOf(address(this));
        require(balance > 0, "No tokens to destroy");

        // Destroy tokens (transfer to zero address)
        strategy.token.transfer(address(0), balance);

        // Update records
        RecycleRecord[] storage records = recycleRecords[strategyId];
        for (uint256 i = 0; i < records.length; i++) {
            if (!records[i].isDestroyed) {
                records[i].isDestroyed = true;
            }
        }

        emit TokenDestroyed(strategyId, balance);
    }

    /**
     * @dev Reuse tokens
     */
    function reuseTokens(
        uint256 strategyId,
        address to,
        uint256 amount
    ) external onlyOwner {
        require(strategyId < strategyCount, "Invalid strategy ID");
        Strategy storage strategy = strategies[strategyId];
        require(strategy.isReusable, "Tokens not reusable");
        require(to != address(0), "Invalid address");

        uint256 balance = strategy.token.balanceOf(address(this));
        require(balance >= amount, "Insufficient balance");

        // Transfer tokens
        strategy.token.transfer(to, amount);

        emit TokenReused(strategyId, to, amount);
    }

    /**
     * @dev Set strategy status
     */
    function setStrategyStatus(uint256 strategyId, bool isActive) external onlyOwner {
        require(strategyId < strategyCount, "Invalid strategy ID");
        strategies[strategyId].isActive = isActive;
        emit StrategyStatusChanged(strategyId, isActive);
    }

    /**
     * @dev Update strategy parameters
     */
    function updateStrategy(
        uint256 strategyId,
        uint256 minAmount,
        uint256 maxAmount,
        bool isReusable
    ) external onlyOwner {
        require(strategyId < strategyCount, "Invalid strategy ID");
        require(maxAmount >= minAmount, "Invalid amounts");

        Strategy storage strategy = strategies[strategyId];
        strategy.minAmount = minAmount;
        strategy.maxAmount = maxAmount;
        strategy.isReusable = isReusable;
    }

    /**
     * @dev Pause/unpause system
     */
    function setPaused(bool _paused) external onlyOwner {
        paused = _paused;
    }

    /**
     * @dev Get strategy information
     */
    function getStrategyInfo(uint256 strategyId) external view returns (
        address token,
        uint256 minAmount,
        uint256 maxAmount,
        uint256 totalRecycled,
        uint256 lastUpdateTime,
        bool isActive,
        bool isReusable
    ) {
        require(strategyId < strategyCount, "Invalid strategy ID");
        Strategy storage strategy = strategies[strategyId];
        return (
            address(strategy.token),
            strategy.minAmount,
            strategy.maxAmount,
            strategy.totalRecycled,
            strategy.lastUpdateTime,
            strategy.isActive,
            strategy.isReusable
        );
    }

    /**
     * @dev Get recycle record count
     */
    function getRecycleRecordCount(uint256 strategyId) external view returns (uint256) {
        return recycleRecords[strategyId].length;
    }

    /**
     * @dev Get recycle record
     */
    function getRecycleRecord(uint256 strategyId, uint256 index) external view returns (
        address user,
        uint256 amount,
        uint256 timestamp,
        bool isDestroyed
    ) {
        require(strategyId < strategyCount, "Invalid strategy ID");
        require(index < recycleRecords[strategyId].length, "Invalid index");

        RecycleRecord storage record = recycleRecords[strategyId][index];
        return (
            record.user,
            record.amount,
            record.timestamp,
            record.isDestroyed
        );
    }
}

3. Function Description

3.1 Recycling Strategy Management

  • Create strategy
  • Update strategy
  • Strategy status management

3.2 Token Recycling

  • Token recycling
  • Token destruction
  • Token reuse

3.3 Status Query

  • Strategy information query
  • Recycling record query
  • Status statistics

4. Security Mechanism

4.1 Recycling Control

  • Quantity limit
  • Strategy control
  • Pause mechanism

4.2 Access Control

  • Permission management
  • Reentrancy protection
  • Parameter verification

4.3 Status Management

  • Strategy status
  • Record maintenance
  • Destruction confirmation

5. Usage Example

5.1 Create Recycling Strategy

javascript
await tokenRecycle.createStrategy(
    token.address,
    minAmount,
    maxAmount,
    isReusable
);

5.2 Recycle Tokens

javascript
await tokenRecycle.recycleTokens(strategyId, amount);

5.3 Destroy Tokens

javascript
await tokenRecycle.destroyTokens(strategyId);

6. Summary

The token recycle system implements a complete recycling management function, including:

  • Multi-token recycling support
  • Flexible strategy management
  • Automated destruction process
  • Reuse mechanism
  • Complete security mechanism

The system ensures the security and reliability of the token recycling process through carefully designed recycling strategies and security mechanisms.

Frequently Asked Questions (FAQ)

1. Basic Concepts

Q: What is token recycling? A: Token recycling is a mechanism for recycling tokens from specified addresses or invalid addresses through smart contracts. This mechanism can:

  • Recycle tokens from erroneous transfers
  • Clean up tokens from invalid addresses
  • Optimize token allocation
  • Maintain token ecology
  • Improve token utilization

Q: What is the difference between recycling and destruction? A: The main differences include:

  • Recycling is reusing tokens
  • Destruction is permanently reducing supply
  • Recycling can be redistributed
  • Recycling does not affect the total supply
  • Recycling is more flexible

Q: Which tokens can be recycled? A: Recyclable tokens include:

  • Tokens from erroneous transfers
  • Tokens from long-term unused addresses
  • Tokens from expired locked addresses
  • Tokens from invalid addresses
  • Tokens from remaining contracts

Q: How are recycled tokens processed? A: Processing methods include:

  • Redistribution
  • Entering reserve pools
  • Used for community incentives
  • Destruction processing
  • Liquidity supplementation

Q: How to ensure the security of recycling? A: Security measures include:

solidity
// Permission control
modifier onlyAuthorized() {
    require(hasRole(RECYCLER_ROLE, msg.sender), "Not authorized");
    _;
}

// Multiple verification
function recycle(address target) external onlyAuthorized {
    require(isValidTarget(target), "Invalid target");
    require(getBalance(target) > 0, "No balance");
    require(lastRecycleTime[target] + cooldown < block.timestamp, "Cooldown");
    _executeRecycle(target);
}

Q: How to prevent accidental recycling? A: Protection measures include:

  • Whitelist protection
  • Multi-signature
  • Cooling period setting
  • Amount threshold
  • Operation confirmation

Q: How to improve recycling efficiency? A: Optimization strategies:

  • Batch processing
  • Intelligent routing
  • Automatic detection
  • Priority sorting
  • Gas optimization

Q: How to reduce recycling costs? A: Cost control:

  • Merging transactions
  • Choosing low-Gas periods
  • Optimizing contract code
  • Reducing storage operations
  • Using events instead of storage

5. Implementation Details

Q: How to identify recyclable addresses? A: Identification methods:

solidity
function isRecyclable(address target) internal view returns (bool) {
    return
        !isExcluded(target) &&
        getBalance(target) > minRecycleAmount &&
        lastActivity[target] + inactiveThreshold < block.timestamp;
}

Q: How to handle recycling failures? A: Error handling:

  • Automatic retries
  • Failure recording
  • Manual intervention
  • Status recovery
  • Notification mechanism

6. Best Practices

Q: How to develop recycling strategies? A: Strategy considerations:

  • Recycling condition settings
  • Processing priority
  • Time arrangement
  • Resource allocation
  • Effect evaluation

Q: How to improve recycling transparency? A: Transparency mechanisms:

  • Public recycling rules
  • Real-time status updates
  • Operation record disclosure
  • Result timely disclosure
  • Community supervision

7. Error Handling

Q: Common errors and solutions? A: Error types:

  • "Invalid address": Verify address validity
  • "Insufficient balance": Check balance
  • "Not recyclable": Confirm recycling conditions
  • "Already recycled": Check status
  • "System paused": Wait for system recovery

Q: How to handle abnormal situations? A: Handling mechanisms:

  • Emergency pause
  • Fund protection
  • Status rollback
  • Logging
  • Administrator notification

8. Upgrade Maintenance

Q: How to upgrade the recycling mechanism? A: Upgrade plans:

  • Upgradable contracts
  • Parameter adjustments
  • Logical updates
  • Data migration
  • Compatibility assurance

Q: How to monitor the recycling system? A: Monitoring plans:

  • Real-time data analysis
  • Abnormal detection
  • Performance monitoring
  • Effect evaluation
  • Regular audits

9. Integration with Other Modules

Q: How to cooperate with other functions? A: Cooperative strategies:

  • Unified permission management
  • Shared data storage
  • Coordinated execution timing
  • Consistent interface design
  • Complete event notifications

Q: How to handle cross-chain recycling? A: Cross-chain solutions:

  • Bridge protocol docking
  • Unified recycling standards
  • Cross-chain message passing
  • Status synchronization mechanisms
  • Security assurance

Released under the MIT License by Vogeb.