Token Recycle System
1. System Overview
The token recycle system is a token recycling and destruction management platform implemented in Solidity, supporting recycling, destruction, and reuse of multiple tokens. The system implements flexible recycling strategies and comprehensive destruction mechanisms.
1.1 Main Features
- Multi-token recycling: Support for multiple token recycling
- Flexible strategies: Support for multiple recycling strategies
- Automatic destruction: Automated destruction process
- Reuse mechanism: Support for token reuse
- Complete records: Comprehensive operation records
2. Contract Implementation
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
import "@openzeppelin/contracts/token/ERC20/IERC20.sol";
import "@openzeppelin/contracts/access/Ownable.sol";
import "@openzeppelin/contracts/security/ReentrancyGuard.sol";
import "@openzeppelin/contracts/utils/math/SafeMath.sol";
/**
* @title TokenRecycle
* @dev Token recycle contract
*/
contract TokenRecycle is Ownable, ReentrancyGuard {
using SafeMath for uint256;
// Strategy information
struct Strategy {
IERC20 token; // Recycling token
uint256 minAmount; // Minimum recycling amount
uint256 maxAmount; // Maximum recycling amount
uint256 totalRecycled; // Total recycled amount
uint256 lastUpdateTime; // Last update time
bool isActive; // Whether active
bool isReusable; // Whether reusable
}
// Recycle record
struct RecycleRecord {
address user; // User address
uint256 amount; // Recycled amount
uint256 timestamp; // Recycle time
bool isDestroyed; // Whether destroyed
}
// State variables
mapping(uint256 => Strategy) public strategies; // Recycling strategies
mapping(uint256 => RecycleRecord[]) public recycleRecords; // Recycle records
uint256 public strategyCount; // Strategy count
bool public paused; // Pause status
// Events
event StrategyCreated(uint256 indexed strategyId, address token);
event TokenRecycled(uint256 indexed strategyId, address indexed user, uint256 amount);
event TokenDestroyed(uint256 indexed strategyId, uint256 amount);
event TokenReused(uint256 indexed strategyId, address indexed to, uint256 amount);
event StrategyStatusChanged(uint256 indexed strategyId, bool isActive);
/**
* @dev Constructor
*/
constructor() {
// Initialize state
}
/**
* @dev Create recycling strategy
*/
function createStrategy(
IERC20 _token,
uint256 _minAmount,
uint256 _maxAmount,
bool _isReusable
) external onlyOwner {
require(address(_token) != address(0), "Invalid token");
require(_maxAmount >= _minAmount, "Invalid amounts");
strategies[strategyCount] = Strategy({
token: _token,
minAmount: _minAmount,
maxAmount: _maxAmount,
totalRecycled: 0,
lastUpdateTime: block.timestamp,
isActive: true,
isReusable: _isReusable
});
emit StrategyCreated(strategyCount, address(_token));
strategyCount = strategyCount.add(1);
}
/**
* @dev Recycle tokens
*/
function recycleTokens(uint256 strategyId, uint256 amount) external nonReentrant {
require(!paused, "System paused");
require(strategyId < strategyCount, "Invalid strategy ID");
Strategy storage strategy = strategies[strategyId];
require(strategy.isActive, "Strategy not active");
require(amount >= strategy.minAmount, "Amount too small");
require(amount <= strategy.maxAmount, "Amount too large");
// Transfer tokens
strategy.token.transferFrom(msg.sender, address(this), amount);
// Update state
strategy.totalRecycled = strategy.totalRecycled.add(amount);
strategy.lastUpdateTime = block.timestamp;
// Record recycling
recycleRecords[strategyId].push(RecycleRecord({
user: msg.sender,
amount: amount,
timestamp: block.timestamp,
isDestroyed: false
}));
emit TokenRecycled(strategyId, msg.sender, amount);
}
/**
* @dev Destroy tokens
*/
function destroyTokens(uint256 strategyId) external onlyOwner {
require(strategyId < strategyCount, "Invalid strategy ID");
Strategy storage strategy = strategies[strategyId];
require(!strategy.isReusable, "Tokens are reusable");
uint256 balance = strategy.token.balanceOf(address(this));
require(balance > 0, "No tokens to destroy");
// Destroy tokens (transfer to zero address)
strategy.token.transfer(address(0), balance);
// Update records
RecycleRecord[] storage records = recycleRecords[strategyId];
for (uint256 i = 0; i < records.length; i++) {
if (!records[i].isDestroyed) {
records[i].isDestroyed = true;
}
}
emit TokenDestroyed(strategyId, balance);
}
/**
* @dev Reuse tokens
*/
function reuseTokens(
uint256 strategyId,
address to,
uint256 amount
) external onlyOwner {
require(strategyId < strategyCount, "Invalid strategy ID");
Strategy storage strategy = strategies[strategyId];
require(strategy.isReusable, "Tokens not reusable");
require(to != address(0), "Invalid address");
uint256 balance = strategy.token.balanceOf(address(this));
require(balance >= amount, "Insufficient balance");
// Transfer tokens
strategy.token.transfer(to, amount);
emit TokenReused(strategyId, to, amount);
}
/**
* @dev Set strategy status
*/
function setStrategyStatus(uint256 strategyId, bool isActive) external onlyOwner {
require(strategyId < strategyCount, "Invalid strategy ID");
strategies[strategyId].isActive = isActive;
emit StrategyStatusChanged(strategyId, isActive);
}
/**
* @dev Update strategy parameters
*/
function updateStrategy(
uint256 strategyId,
uint256 minAmount,
uint256 maxAmount,
bool isReusable
) external onlyOwner {
require(strategyId < strategyCount, "Invalid strategy ID");
require(maxAmount >= minAmount, "Invalid amounts");
Strategy storage strategy = strategies[strategyId];
strategy.minAmount = minAmount;
strategy.maxAmount = maxAmount;
strategy.isReusable = isReusable;
}
/**
* @dev Pause/unpause system
*/
function setPaused(bool _paused) external onlyOwner {
paused = _paused;
}
/**
* @dev Get strategy information
*/
function getStrategyInfo(uint256 strategyId) external view returns (
address token,
uint256 minAmount,
uint256 maxAmount,
uint256 totalRecycled,
uint256 lastUpdateTime,
bool isActive,
bool isReusable
) {
require(strategyId < strategyCount, "Invalid strategy ID");
Strategy storage strategy = strategies[strategyId];
return (
address(strategy.token),
strategy.minAmount,
strategy.maxAmount,
strategy.totalRecycled,
strategy.lastUpdateTime,
strategy.isActive,
strategy.isReusable
);
}
/**
* @dev Get recycle record count
*/
function getRecycleRecordCount(uint256 strategyId) external view returns (uint256) {
return recycleRecords[strategyId].length;
}
/**
* @dev Get recycle record
*/
function getRecycleRecord(uint256 strategyId, uint256 index) external view returns (
address user,
uint256 amount,
uint256 timestamp,
bool isDestroyed
) {
require(strategyId < strategyCount, "Invalid strategy ID");
require(index < recycleRecords[strategyId].length, "Invalid index");
RecycleRecord storage record = recycleRecords[strategyId][index];
return (
record.user,
record.amount,
record.timestamp,
record.isDestroyed
);
}
}
3. Function Description
3.1 Recycling Strategy Management
- Create strategy
- Update strategy
- Strategy status management
3.2 Token Recycling
- Token recycling
- Token destruction
- Token reuse
3.3 Status Query
- Strategy information query
- Recycling record query
- Status statistics
4. Security Mechanism
4.1 Recycling Control
- Quantity limit
- Strategy control
- Pause mechanism
4.2 Access Control
- Permission management
- Reentrancy protection
- Parameter verification
4.3 Status Management
- Strategy status
- Record maintenance
- Destruction confirmation
5. Usage Example
5.1 Create Recycling Strategy
await tokenRecycle.createStrategy(
token.address,
minAmount,
maxAmount,
isReusable
);
5.2 Recycle Tokens
await tokenRecycle.recycleTokens(strategyId, amount);
5.3 Destroy Tokens
await tokenRecycle.destroyTokens(strategyId);
6. Summary
The token recycle system implements a complete recycling management function, including:
- Multi-token recycling support
- Flexible strategy management
- Automated destruction process
- Reuse mechanism
- Complete security mechanism
The system ensures the security and reliability of the token recycling process through carefully designed recycling strategies and security mechanisms.
Frequently Asked Questions (FAQ)
1. Basic Concepts
Q: What is token recycling? A: Token recycling is a mechanism for recycling tokens from specified addresses or invalid addresses through smart contracts. This mechanism can:
- Recycle tokens from erroneous transfers
- Clean up tokens from invalid addresses
- Optimize token allocation
- Maintain token ecology
- Improve token utilization
Q: What is the difference between recycling and destruction? A: The main differences include:
- Recycling is reusing tokens
- Destruction is permanently reducing supply
- Recycling can be redistributed
- Recycling does not affect the total supply
- Recycling is more flexible
2. Function Related
Q: Which tokens can be recycled? A: Recyclable tokens include:
- Tokens from erroneous transfers
- Tokens from long-term unused addresses
- Tokens from expired locked addresses
- Tokens from invalid addresses
- Tokens from remaining contracts
Q: How are recycled tokens processed? A: Processing methods include:
- Redistribution
- Entering reserve pools
- Used for community incentives
- Destruction processing
- Liquidity supplementation
3. Security Related
Q: How to ensure the security of recycling? A: Security measures include:
// Permission control
modifier onlyAuthorized() {
require(hasRole(RECYCLER_ROLE, msg.sender), "Not authorized");
_;
}
// Multiple verification
function recycle(address target) external onlyAuthorized {
require(isValidTarget(target), "Invalid target");
require(getBalance(target) > 0, "No balance");
require(lastRecycleTime[target] + cooldown < block.timestamp, "Cooldown");
_executeRecycle(target);
}
Q: How to prevent accidental recycling? A: Protection measures include:
- Whitelist protection
- Multi-signature
- Cooling period setting
- Amount threshold
- Operation confirmation
4. Optimization Related
Q: How to improve recycling efficiency? A: Optimization strategies:
- Batch processing
- Intelligent routing
- Automatic detection
- Priority sorting
- Gas optimization
Q: How to reduce recycling costs? A: Cost control:
- Merging transactions
- Choosing low-Gas periods
- Optimizing contract code
- Reducing storage operations
- Using events instead of storage
5. Implementation Details
Q: How to identify recyclable addresses? A: Identification methods:
function isRecyclable(address target) internal view returns (bool) {
return
!isExcluded(target) &&
getBalance(target) > minRecycleAmount &&
lastActivity[target] + inactiveThreshold < block.timestamp;
}
Q: How to handle recycling failures? A: Error handling:
- Automatic retries
- Failure recording
- Manual intervention
- Status recovery
- Notification mechanism
6. Best Practices
Q: How to develop recycling strategies? A: Strategy considerations:
- Recycling condition settings
- Processing priority
- Time arrangement
- Resource allocation
- Effect evaluation
Q: How to improve recycling transparency? A: Transparency mechanisms:
- Public recycling rules
- Real-time status updates
- Operation record disclosure
- Result timely disclosure
- Community supervision
7. Error Handling
Q: Common errors and solutions? A: Error types:
"Invalid address"
: Verify address validity"Insufficient balance"
: Check balance"Not recyclable"
: Confirm recycling conditions"Already recycled"
: Check status"System paused"
: Wait for system recovery
Q: How to handle abnormal situations? A: Handling mechanisms:
- Emergency pause
- Fund protection
- Status rollback
- Logging
- Administrator notification
8. Upgrade Maintenance
Q: How to upgrade the recycling mechanism? A: Upgrade plans:
- Upgradable contracts
- Parameter adjustments
- Logical updates
- Data migration
- Compatibility assurance
Q: How to monitor the recycling system? A: Monitoring plans:
- Real-time data analysis
- Abnormal detection
- Performance monitoring
- Effect evaluation
- Regular audits
9. Integration with Other Modules
Q: How to cooperate with other functions? A: Cooperative strategies:
- Unified permission management
- Shared data storage
- Coordinated execution timing
- Consistent interface design
- Complete event notifications
Q: How to handle cross-chain recycling? A: Cross-chain solutions:
- Bridge protocol docking
- Unified recycling standards
- Cross-chain message passing
- Status synchronization mechanisms
- Security assurance